como fazer os stats igual do blox fruits

Como Fazer Pontos de Stats igual do Blox Fruits

Local Script

				
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UpdateStats = ReplicatedStorage.UpdateStats
local ScreenStats = script.Parent.ScreenStats


local ScreenBtns = script.Parent.ScreenGuiBtns
local FrameStats = ScreenStats.FrameContain

local BtnStats =  ScreenBtns.Frame.BtnStats

local CloseStats = FrameStats.CloseStats

local FrameStatsPoints=  FrameStats.FrameStatsPoints
local StatsValue = FrameStatsPoints.StatsValue

local FrameList = FrameStats.FrameList
local FrameVelocity = FrameList.FrameGridVelocidade

local VelocityValue = FrameVelocity.VelocityValue
local BtnPlusVelocity = FrameVelocity.BtnPlusVelocity

local FrameGridJump = FrameList.FrameGridJump
local BtnPlusJump = FrameGridJump.BtnPlusJump

local JumpValue = FrameGridJump.JumpValue

local dataPlayer={}

BtnStats.MouseButton1Up:Connect(function()
	FrameStats.Visible=true
end)

CloseStats.MouseButton1Up:Connect(function()
	FrameStats.Visible=false
end)

BtnPlusVelocity.MouseButton1Up:Connect(function()
	UpdateStats:FireServer({stats="velocity", value=1})
end)

BtnPlusJump.MouseButton1Up:Connect(function()
	UpdateStats:FireServer({stats="jump", value=1})
end)

UpdateStats.OnClientEvent:Connect(function(data)
	print("Recebi no client")
	print(data)
	dataPlayer = data
	StatsValue.Text = data.points
	VelocityValue.Text=data.velocity
	JumpValue.Text=data.jump
end)

				
			

ServerScript

				
					
local Players = game:GetService("Players")
local PlayerData={}
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UpdateStats = ReplicatedStorage.UpdateStats


local function changeUpdateStats(player,data)
	local itemSkill= data.stats
	
	if PlayerData[player.UserId].points>=data.value then
		PlayerData[player.UserId].points -= data.value
		PlayerData[player.UserId][data.stats] += data.value
		UpdateStats:FireClient(player, PlayerData[player.UserId])
	end
end




UpdateStats.OnServerEvent:Connect(function(player, data)
	print(data)
	changeUpdateStats(player,data)
	local character = player.Character
	local humanoid = character:FindFirstChild("Humanoid")
	if humanoid then
		humanoid.WalkSpeed = PlayerData[player.UserId].velocity
		humanoid.JumpPower= PlayerData[player.UserId].jump
	end
end)



Players.PlayerAdded:Connect(function(player)
	PlayerData[player.UserId]={
		points = 100,
		velocity = 16,
		power = 10,
		jump = 50,
		health = 100
	}
	print(PlayerData)
	UpdateStats:FireClient(player,PlayerData[player.UserId])
end)
				
			

Curso de Roblox

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